The Labyrinth

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This page refers to the main setting of Minotaur Hotel. For the original Labyrinth in Crete, see Daedalus (Location).

The Labyrinth, known more often as the Hotel, is the central location in Minotaur Hotel (Quest) and Minotaur Hotel (Visual Novel). Through its many facilities and abilities, it confers Masters supernatural control over it's shape and Asterion, its prisoner. Originally built by the gods to torture the Minotaur for eternity, it has since been turned into a hotel that harbors any who wander to it.

Features[edit | edit source]

Rooftop[edit | edit source]

Fourth Floor: Master's Quarters[edit | edit source]

Dedicated to the Master and those he allows in. The Master can make a door appear.

• In Chapter 2, found to be in better condition than the rest of the hotel.

Lounge/Living Room[edit | edit source]

Sprawling, warm feeling room that could hold many guests as easily as intimate gatherings. Filled with wood carvings from Master Jean-Marie.

Master Bedroom[edit | edit source]

• In Chapter 2, the closet was found filled with well-maintained and organized clothes from the 1930's

Office[edit | edit source]

A large office, filled with finely-decorated fountain pens and a stash of documents, written in delicate calligraphy.

Bathroom[edit | edit source]

In a hallway to the side of the Living Room. Finely furnished.

Asterion's Bedroom[edit | edit source]

A cramped, windowless chamber after a sharp turn on the same hallway the Bathroom is on. Has faded wood, a lower ceiling, and little to no furniture. Has a plain bed, a tiny chest of drawers with poetry books and wooden carvings, especially bulls. Has a small closet which

Kitchen[edit | edit source]

Located so that Asterion could easily cook for the Master. A normal site for one of Asterion's wine bottles.

Third Floor[edit | edit source]

Luke's Bedroom[edit | edit source]

Second Floor[edit | edit source]

Outer hallway Windows overlook the Courtyard Garden.

Bedrooms[edit | edit source]

Ground Floor[edit | edit source]

Parking Lot[edit | edit source]

A short paved path from the road leads to the gravel lot in front and to the left side of the hotel.

Exterior[edit | edit source]

Appears to be constructed entirely out of marble in an art Deco style.

Porch[edit | edit source]

Appears in Chapter 1, overlooks The Valley. Location uncertain.

Front Steps[edit | edit source]

A dirt path leads from the road. Asterion comes here to play the lyre.

Entrance / Reception Desk[edit | edit source]

The Master finds it cluttered upon his arrival, most likely due to the aftermath of Clément forcing out the staff and guests. Has an enormous spiral staircase leading up and down and has many hallways--one leading to the bedrooms, one behind reception leading to the lounge after a right turn.

Reception Office[edit | edit source]

Presumed office of the hotel front desk staff; their family photos are still there. In Chapter 1, The Master finds a rusted-out large safe with four expired passports (Brazilian, Swedish, Soviet, and Manchurian) and a desk with the Hotel Guest Ledger--the last attempted check-in being in 1944--and the 1944 Staff Ledger, which lists over 50 staff members and has a few starred names which correspond to the passports.

Ground Floor Bedrooms[edit | edit source]

The Master finds them unlocked upon first exploring the hotel and estimated over 100 rooms on the ground floor. Each one contains at least one king-sized bed. Strangely, these bedrooms lie on a hallway that never seems to wrap back upon itself.

Spiral Staircase[edit | edit source]

The central feature of the hotel. At the top is an enormous skylight. The staircase down from the lobby has lamps on its marble handrails.

Lounge[edit | edit source]

Accessible via the hallway from the entrance. Has the bar on the right, and to the left tables/seating, a stained glass window, and a glass door that leads to the garden. In Chapter 2, The Master found the ledger outside here in the hallway. The Bar was a normal site of one of Asterion's wine bottles.

Across from the bar is the Sacred Hearth surrounded by armchairs. When lit in Chapter 4, it is implied that the Hotel is able to see the future / somewhat affect events, as the choice of lounge style, which The Hotel "demands" you make, affects the outcome of which of Luke or Kota arrive first. It even feels like the Master had signed a contract by making the choice. The Hearth is also raised up by a step that many have tripped on and the Hotel refuses to modify it. It serves as a shrine to the goddess Hestia. Asterion says that the Hotel used to just be the Hearth and the statue of Hades, and the Hearth was just a bonfire.

Luke connects the lounge to the kitchen if he takes over the lounge and turns it into a high-class nightclub. The Master had to prevent him from adding a stripper pole. Kota is also implied to have connected the lounge to the kitchen when he creates his restaurant in the lounge.

Courtyard Garden[edit | edit source]

Visible via the outer hallways on the 2nd floor, accessible via a glass door from the Lounge. Lies behind the hotel near the cliff edge. A vibrant garden with white flowers surrounding a statue of Hades and Cerberus. Has a railing that overlooks the valley; the statue serves as a shrine to Hades. Straight down is the cave's mouth with the statues.

• Asterion mentions in Chapter 13 that the hotel was built around the statue and the Hearth. It was nothing more than a bonfire.

• Asterion mentions in Chapter 16 that the flowers around Hades and Cerberus statue are white Asphodel.

Restaurant.[edit | edit source]

Down the hall from the lounge. In Chapter 1, a dark stain runs from the dining room to the kitchen, past the pantry, past the rusted, locked, boarded-up door at the entrance of the Cold Room. The master finds a bullet outside of the Restaurant in the hallway and finds a revolver on a counter in the kitchen. The Cold Room is a sizeable hallway-like room with shelves and food container refuse on the floor. The Master found Asterion lying against the far wall.

• In Chapter 7, Both Luke and Kota create access between the lounge and the kitchen, thus the old restaurant is no longer in use. In Chapter 9, the kitchen is refurbished.

Infirmary[edit | edit source]

Further down the corridor from the restaurant. Appears to be constructed/ last furnished around World War II. Has evidence of being evacuated in a hurry. Location of one of Asterion's wine bottles. Has showers for its patients.

B25 / 25th Underground Floor[edit | edit source]

Does not normally have doors

Storage Room[edit | edit source]

Has served this purpose "over the centuries". A hallway lined with columns and assorted objects:

  • Armor sets of mannequins from multiple ages for the Hotel Guards--dating back to the 14th century. One incomplete mannequin has a purple sash tied to its waist.
  • an old dried thorny olive branch wreath
  • Picasso's draftbooks with minotaur sketches from his Vollard Suite
  • Various electronics (model steam engines, vacuum tubes, insulated wires, voltaic batteries)
  • Trebuchets
  • Furniture, statues, treasure chests, etc.
  • An orderly rosewood work desk with books and framed papers, both crumpled papers and elaborately decorated diagrams, many of which are written in Arabic and Sanskrit. Also has ancient measuring and counting devices.

Down the hallway is a copy of the Bull-Leaping Fresco from the Minoan Palace at Knossos, Crete, a bottle of wine, and a glass case containing the head of the Labrys Axe.

Bottom Floor: The Cave[edit | edit source]

Liminal space between The Hotel and The Valley. Bare jagged rock, a vaguely circular gallery leading out to the sun pouring in. Unlike the rest of the hotel, this place seems to be precariously carved out and left behind with distaste and carelessness.

Lowest Floor[edit | edit source]

The Bedrock[edit | edit source]

• In Chapter 10, accessed by humming the song from the Master's quarters. This changed the doorway from leading to the stairs to leading to a dark, sloped pathway lined with smooth stone. The pathway is bitterly damp, and leaves you feeling sweaty and grimy. Past a set of labyrinthine twists and turns, the walls change into polished rock. The air gets thicker, thicker and like a bitter oil. At the ends, the floor changes to a rough, harsh surface.

It is a large, dark-ish chamber. The stone walls are covered with a thin layer of purple dust which thickens as it gets closer to the center of the room, where a large wall of dark purple crystalline rock cuts the room in half. Red and black columns are freshly painted but also covered in dust. The rock sits in a shallow dry pool-like area, a foot deeper than the rest of the floor. At the center, a basin is consumed by the rock as well.

Two tables to the right and left have their legs covered in dust, and are stuck to the floor with crystal growth. Books, sketches, documents, and schematics are strewn across the table, and there's an old vase with peacock feather quills.

Asterion says the stone is a form of obsidian. Breaking off part of the rock, which is brittle, leaves an oily black and watery red blotches. Asterion gets him to stop, calling it an "impure substance". The master heard the rock shudder on its own, but nothing seems to change.

The basin is used for the radio. Seems like there's no bottom to it.

Closest place to the outside world, operated by different rules. Millenia ago, was a shrine to Hermes.

The floor vibrates during the summoning, the black rocks crackle, a shattering sensation, but they remain whole.

A thing the gods left behind.

Present since the inception of the Labyrinth, used to connect the Hotel to the outside world.

Repurposed over the centuries; it used to serve as a dock of sorts to send and receive goods, then as a post room to send and receive letters, and then to help get radio service.

Needs adequate instructions (description) to transmit and receive things via a contract, almost like programming a computer. Can also work to generate structures and manufactured objects if you can instruct it on how it can be built.

Most clothing instructions are well-archived/standard.

Some of the labyrinthine hallways serve as storage for contracts and schematics.

Abilities[edit | edit source]

The Hotel allows the Master to spontaneously create matter, change the layout of the hotel (and will later down the line the master will learn about deeper/more impactful ways to alter the labyrinth down to more fundamental levels ), and even change Asterion's physical appearance. The Hotel also allows people of different languages to speak to each other. MinoAnon confirmed that the hotel can create things that do not exist yet given the right instructions.

However, there are a few limitations.

  • The Hotel cannot make metals like gold or silver or things (previously) used as currency in large quantities and will never print actual currency.For the same reason, salt and some spices are not manifestable.
  • If the Hearth goes out, the electricity and repairs in-general cease to function. The Hearth must be reset with a set of bronze mirrors to bring the Hotel back to life.
  • The Hotel cannot make humans immortal nor bring the dead back to life.
  • The realm needs precise instructions on what it is intended to fabricate.
  • No contracts can be made that oppose the Labyrinth's stated mission (e.g a contract that tried to forbid anyone afterwards from harming Asterion had its ink drop off and the paper rotted).
  • If too large a mass of goods produced by the hotel is exported to the outside world, the hotel can become rebellious and refuse to obey orders for a bit.

Asterion bound commanding the hotel to generate items to humming a song, as they needed an unequivocal gesture to demand things of the hotel. Asterion mentions that Masters have used other actions for this before, but accidentally gave commands to the hotel.

The Hotel, according to Asterion, has never been used to harm others outside, only for the Master's own hedonism.

Location[edit | edit source]

The labyrinth appears to exist in a place outside of normal space-time as it is accessible from many locations:

  • The Master: a location an hour away from a natural hot and rocky desert with flat plains and valleys (the narrator didn't comment upon a sudden biome change).
  • Jean-Marie: Somewhere in WWI Europe.
  • Clément: Presumably France.
  • Luke: Somewhere in the South USA.
  • Kota: Somewhere in The "New World", most likely somewhere in the US or Canada with a forest.
  • Greta and Ismael: Somewhere in Eastern Europe.
  • Uruguayan Workers: in Uruguay.
  • 4 Middle Eastern College Students: Somewhere in the Middle East.

In addition, in Chapter 13, Luke concludes that due to the stars, he believes that the Hotel is not on earth.

Theories[edit | edit source]

The Bedrock is / represents where Asterion died[edit | edit source]

Hades: The Foreman mentioned that the columns at the Palace at Knossos were red. In addition, the labyrinthine manner and the old polished stone are very different from the rest of the hotel. The crystal leaves oily and bloody residue, similar to that found on the Labrys and on Asterion when you found him in the cold room.

Either this room is the exact room where Asterion died or is a constant room to remind him.